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gml_Object_obj_flowey_battle_mechanical_spawner_vsaws_Alarm_0

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for (var i = 0; i < spawn_count; i++)
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{
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    var saw = instance_create_depth(x_spawn[i], 520, -100, obj_flowey_battle_phase_2_mechanical_saw)
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    saw.gravity = 0.4
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    saw.vspeed = -13
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}
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instance_destroy()