| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (organic_spawn_chance_current > 1) |
| 4 | organic_spawn_chance_current--; |
| 5 | var rng = irandom(organic_spawn_chance_current); |
| 6 | if (rng == 1) |
| 7 | { |
| 8 | organic_spawn_chance_current = organic_spawn_chance_max; |
| 9 | var cell = instance_create_depth(choose(-60, 700), irandom_range(-60, 540), -100, obj_flowey_battle_phase_2_organic_bloodcell); |
| 10 | cell.direction = point_direction(cell.x, cell.y, 320, 240) + irandom_range(-45, 45); |
| 11 | } |