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gml_Object_obj_flowey_battle_ow_flashing_arrow_Create_0

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1
image_alpha = 0
2
flash_count = 3
3
alarm[0] = 15
alarm[0]

if (image_alpha == 0) { if (!audio_is_playing(snd_bullet_warning)) audio_play_sound(snd_bullet_warning, 1, 0) image_alpha = 1 flash_count -= 1 } else { image_alpha = 0 if (flash_count <= 0) instance_destroy() } alarm[0] = 15