1 | if live_call() |
2 | return global.live_result; |
3 | if (image_index == 11) |
4 | instance_create_depth(x, (y + sprite_height - 60), -100, obj_flowey_battle_phase_2_clay_droop_bullet) |
5 | if (image_index == 12) |
6 | instance_destroy() |