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gml_Object_obj_flowey_battle_phase_2_clay_droop_Step_0

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1
if live_call()
2
    return global.live_result;
3
if (image_index == 11)
4
    instance_create_depth(x, (y + sprite_height - 60), -100, obj_flowey_battle_phase_2_clay_droop_bullet)
5
if (image_index == 12)
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    instance_destroy()