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gml_Object_obj_flowey_battle_phase_2_controller_paper_Step_0

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1
if ((!instance_exists(obj_flowey_battle_phase_2_paper_weakpoint)) && (!destroy_noloop))
2
{
3
    instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect)
4
    destroy_noloop = true
5
    if (!alarm[0])
6
        alarm[0] = 30
alarm[0]

obj_flowey_battle_final.stage_switch = 0 instance_destroy(obj_flowey_battle_paper_ball_spawner) instance_destroy(obj_flowey_battle_paper_ball_thrown_spawner) instance_destroy(obj_flowey_battle_paper_plane_spawner)
7
}