1 | if ((!instance_exists(obj_flowey_battle_phase_2_paper_weakpoint)) && (!destroy_noloop)) |
2 | { |
3 | instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect) |
4 | destroy_noloop = true |
5 | if (!alarm[0]) |
6 | alarm[0] = 30 |
7 | } |