1 | if live_call() |
2 | return global.live_result; |
3 | var soul = obj_heart_battle_fighting_yellow_final |
4 | with (obj_flowey_battle_phase_2_green_petal) |
5 | { |
6 | x = soul.x + (lengthdir_x(other.petal_dist, petal_dir)) |
7 | y = soul.y + (lengthdir_y(other.petal_dist, petal_dir)) |
8 | petal_dir += other.spin_speed |
9 | } |
10 | if (petal_dist > 0) |
11 | petal_dist -= 3 |
12 | else |
13 | instance_destroy() |