1 | event_inherited() |
2 | if live_call() |
3 | return global.live_result; |
4 | if (hp_self <= 0) |
5 | { |
6 | instance_create(x, y, obj_flowey_battle_phase_2_lowpoly_vspike_dead) |
7 | var dir_mul = 360 / bullet_number |
8 | for (var i = 0; i < bullet_number; i++) |
9 | { |
10 | var bullet = instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_lowpoly_pellet) |
11 | bullet.speed = 10 |
12 | bullet.direction = (i + 1) * dir_mul |
13 | } |
14 | instance_destroy() |
15 | } |
16 | if (y > 700) |
17 | instance_destroy() |