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gml_Object_obj_flowey_battle_phase_2_lowpoly_vulnerable_Collision_obj_heart_yellow_shot

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1
if (hp_self > 0)
2
{
3
    instance_destroy(other)
4
    audio_play_sound(snd_arc_hit, 1, 0)
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    hit_flash = true
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    hp_self -= 1
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   alarm[0]
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}
9
shake_strength = 4