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gml_Object_obj_flowey_battle_phase_2_lowpoly_vulnerable_Step_0

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x_offset = irandom_range(-1, 1)
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y_offset = irandom_range(-1, 1)
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if (hp_self <= 0 && (!destroy_self_noloop))
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{
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    destroy_self_noloop = true
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    obj_flowey_battle_final.stage_switch = 0
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    instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect)
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}
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if instance_exists(obj_flowey_battle_phase_2_transition)
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{
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    if (obj_flowey_battle_phase_2_transition.fade_out == true)
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    {
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        with (obj_flowey_battle_phase_2_side_vine)
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            instance_destroy()
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        instance_destroy()
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    }
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}
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event_inherited()