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gml_Object_obj_flowey_battle_phase_2_organic_head_Create_0

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1
event_inherited()
2
hp_self = 15
3
curve_x = -20
4
curve_spd = 0.64
5
curve_amp = 0.003
6
curve_delay = -25
7
eyes_offset = [(172 - sprite_width / 2), (123.5 - sprite_height / 2)]
8
blink = irandom_range(20, 50)
9
f_x = 0