| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_self(); |
| 4 |
if (instance_exists(obj_flowey_battle_phase_2_organic_weakpoint) && obj_flowey_battle_phase_2_organic_weakpoint.hp_self > 0) |
| 5 |
{ |
| 6 |
if (blink <= 0) |
| 7 |
draw_sprite_ext(spr_battle_flowey_organic_flowey_blink, abs(blink / 2), x + eyes_offset[0], y + eyes_offset[1], f_x + (sin(current_time / 400) * 0.02) + 0.02, f_x + (sin(current_time / 400) * 0.02) + 0.02, 0, -1, 1); |
| 8 |
exit; |
| 9 |
} |
| 10 |
if (hp_self > 0) |
| 11 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_red, (sin(current_time / 300) * 0.5) + 0.5); |
| 12 |
draw_sprite_ext(spr_battle_flowey_organic_flowey_closed, 0, x + eyes_offset[0], y + eyes_offset[1], f_x + (sin(current_time / 400) * 0.02) + 0.02, f_x + (sin(current_time / 400) * 0.02) + 0.02, 0, -1, 1); |
| 13 |
if (hp_self > 0) |
| 14 |
draw_sprite_ext(spr_battle_flowey_organic_flowey_closed, 0, x + eyes_offset[0], y + eyes_offset[1], f_x + (sin(current_time / 400) * 0.02) + 0.02, f_x + (sin(current_time / 400) * 0.02) + 0.02, 0, c_red, (sin(current_time / 300) * 0.5) + 0.5); |
| 15 |
if (hit_flash == true) |
| 16 |
{ |
| 17 |
shader_set(sh_flash); |
| 18 |
draw_sprite_ext(sprite_index, image_index, x + x_offset, y + y_offset, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
| 19 |
shader_reset(); |
| 20 |
} |