1 | if live_call() |
2 | return global.live_result; |
3 | if (hp_self > 0) |
4 | { |
5 | if (other == collider_id) |
6 | return; |
7 | audio_play_sound(snd_arc_hit, 1, 0) |
8 | hit_flash = true |
9 | if (other.object_index == obj_heart_yellow_shot_big) |
10 | { |
11 | collider_id = other |
12 | hp_self -= 1 |
13 | alarm[1] |
14 | } |
15 | else |
16 | { |
17 | instance_create_depth(other.x, other.bbox_top, -999, obj_heart_yellow_shot_destroy) |
18 | instance_destroy(other) |
19 | hp_self -= 1 |
20 | } |
21 | alarm[0] |
22 | shake_strength = 4 |
23 | } |