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gml_Object_obj_flowey_battle_screen_glitch_ending_Step_0

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1
if (noise_timer > 0)
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{
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    noise_timer -= 1
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    noise_alpha = lerp(noise_alpha, 0.8, 0.1)
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}
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else
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    noise_alpha = lerp(noise_alpha, 0, 0.35)
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if (irandom(20) == 1)
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    noise_timer = noise_timer_max