| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | draw_set_color(c_black); |
| 4 | draw_set_alpha(draw_alpha); |
| 5 | draw_rectangle(0, 0, room_width, room_height, false); |
| 6 | draw_set_alpha(1); |
| 7 | with (obj_pl) |
| 8 | { |
| 9 | if (image_alpha > 0) |
| 10 | draw_self(); |
| 11 | } |
| 12 | with (obj_player_npc) |
| 13 | draw_self(); |
| 14 | draw_set_color(c_white); |
| 15 | draw_set_alpha(draw_alpha_white); |
| 16 | draw_rectangle(0, 0, room_width, room_height, false); |
| 17 | draw_set_alpha(1); |