1 | if live_call() |
2 | return global.live_result; |
3 | draw_set_color(c_black) |
4 | draw_set_alpha(draw_alpha) |
5 | draw_rectangle(0, 0, room_width, room_height, false) |
6 | draw_set_alpha(1) |
7 | with (obj_pl) |
8 | { |
9 | if (image_alpha > 0) |
10 | draw_self() |
11 | } |
12 | with (obj_player_npc) |
13 | draw_self() |
14 | draw_set_color(c_white) |
15 | draw_set_alpha(draw_alpha_white) |
16 | draw_rectangle(0, 0, room_width, room_height, false) |
17 | draw_set_alpha(1) |