1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (room == rm_battle_flashback_final) |
4 |
{ |
5 |
if (draw_alpha_white > 0) |
6 |
{ |
7 |
draw_alpha_white -= 0.05 |
8 |
return; |
9 |
} |
10 |
else if instance_exists(obj_flowey_battle_ow_controller) |
11 |
obj_flowey_battle_ow_controller.spawn_vines = true |
12 |
if (obj_pl.x >= layer_remove_x_next) |
13 |
{ |
14 |
layer_remove_x_next += layer_remove_x_inc |
15 |
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch) |
16 |
if (ds_list_size(layer_list) > 1) |
17 |
{ |
18 |
layer_set_visible(ds_list_find_value(layer_list, 0), false) |
19 |
layer_set_visible(ds_list_find_value(layer_list, 1), true) |
20 |
ds_list_delete(layer_list, 0) |
21 |
} |
22 |
else |
23 |
{ |
24 |
fade_out = true |
25 |
layer_remove_x_next = 999999 |
26 |
} |
27 |
} |
28 |
if (fade_out == true) |
29 |
{ |
30 |
draw_alpha += 0.016666666666666666 |
31 |
if (draw_alpha >= 2) |
32 |
{ |
33 |
if ((!instance_exists(obj_player_npc)) && scene == 0) |
34 |
{ |
35 |
scene++ |
36 |
var actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
37 |
with (actor_clover) |
38 |
{ |
39 |
action_sprite = true |
40 |
if obj_pl.is_sprinting |
41 |
{ |
42 |
sprite_index = spr_pl_run_right |
43 |
image_speed = 0.3 |
44 |
} |
45 |
else |
46 |
{ |
47 |
sprite_index = spr_pl_right |
48 |
image_speed = 0.2 |
49 |
} |
50 |
} |
51 |
} |
52 |
} |
53 |
} |
54 |
if (obj_pl.x < 2496) |
55 |
audio_sound_gain(global.battle_music, (1 - obj_pl.x / 2496), 1) |
56 |
else |
57 |
{ |
58 |
audio_stop_sound(global.battle_music) |
59 |
obj_flowey_battle_ow_controller.spawn_vines = false |
60 |
obj_flowey_battle_ow_controller.persistent = true |
61 |
} |
62 |
} |
63 |
switch scene |
64 |
{ |
65 |
case 1: |
66 |
if (abs(175 - obj_player_npc.y) > 10) |
67 |
obj_player_npc.y += ((sign(175 - obj_pl.y)) * 3) |
68 |
cutscene_wait(2) |
69 |
break |
70 |
case 2: |
71 |
var msg = instance_create_depth(0, 0, -999, obj_dialogue_flowey_distant) |
72 |
with (msg) |
73 |
{ |
74 |
message[0] = "* Clover?" |
75 |
message[1] = "* Where did you go, buddy?" |
76 |
message[2] = "* Get b a c k h e r e " |
77 |
} |
78 |
scene++ |
79 |
break |
80 |
case 3: |
81 |
if (!global.dialogue_open) |
82 |
cutscene_advance() |
83 |
break |
84 |
case 4: |
85 |
cutscene_wait(1) |
86 |
break |
87 |
case 5: |
88 |
obj_player_npc.persistent = true |
89 |
persistent = true |
90 |
room = rm_battle_flashback_final_2 |
91 |
global.player_can_run = false |
92 |
obj_player_npc.x = 160 |
93 |
obj_player_npc.action_sprite = false |
94 |
draw_alpha = 0 |
95 |
fade_out = false |
96 |
scene++ |
97 |
break |
98 |
case 6: |
99 |
cutscene_npc_walk(1168, 800, obj_player_npc.y, 3, "x", "right") |
100 |
break |
101 |
case 7: |
102 |
cutscene_wait(1) |
103 |
break |
104 |
case 8: |
105 |
cutscene_camera_move(850, obj_player_npc.y, 1) |
106 |
break |
107 |
case 9: |
108 |
cutscene_wait(1) |
109 |
break |
110 |
case 10: |
111 |
instance_destroy(obj_flowey_1_controller_base) |
112 |
cutscene_end() |
113 |
break |
114 |
} |