| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (room == rm_battle_flashback_final) |
| 4 |
{ |
| 5 |
if (draw_alpha_white > 0) |
| 6 |
{ |
| 7 |
draw_alpha_white -= 0.05; |
| 8 |
exit; |
| 9 |
} |
| 10 |
else if (instance_exists(obj_flowey_battle_ow_controller)) |
| 11 |
{ |
| 12 |
obj_flowey_battle_ow_controller.spawn_vines = true; |
| 13 |
} |
| 14 |
if (obj_pl.x >= layer_remove_x_next) |
| 15 |
{ |
| 16 |
layer_remove_x_next += layer_remove_x_inc; |
| 17 |
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch); |
| 18 |
if (ds_list_size(layer_list) > 1) |
| 19 |
{ |
| 20 |
layer_set_visible(ds_list_find_value(layer_list, 0), false); |
| 21 |
layer_set_visible(ds_list_find_value(layer_list, 1), true); |
| 22 |
ds_list_delete(layer_list, 0); |
| 23 |
} |
| 24 |
else |
| 25 |
{ |
| 26 |
fade_out = true; |
| 27 |
layer_remove_x_next = 999999; |
| 28 |
} |
| 29 |
} |
| 30 |
if (fade_out == true) |
| 31 |
{ |
| 32 |
draw_alpha += 0.016666666666666666; |
| 33 |
if (draw_alpha >= 2) |
| 34 |
{ |
| 35 |
if (!instance_exists(obj_player_npc) && scene == 0) |
| 36 |
{ |
| 37 |
scene++; |
| 38 |
var actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 39 |
with (actor_clover) |
| 40 |
{ |
| 41 |
action_sprite = true; |
| 42 |
if (obj_pl.is_sprinting) |
| 43 |
{ |
| 44 |
sprite_index = spr_pl_run_right; |
| 45 |
image_speed = 0.3; |
| 46 |
} |
| 47 |
else |
| 48 |
{ |
| 49 |
sprite_index = spr_pl_right; |
| 50 |
image_speed = 0.2; |
| 51 |
} |
| 52 |
} |
| 53 |
} |
| 54 |
} |
| 55 |
} |
| 56 |
if (obj_pl.x < 2496) |
| 57 |
{ |
| 58 |
audio_sound_gain(global.battle_music, 1 - (obj_pl.x / 2496), 1); |
| 59 |
} |
| 60 |
else |
| 61 |
{ |
| 62 |
audio_stop_sound(global.battle_music); |
| 63 |
obj_flowey_battle_ow_controller.spawn_vines = false; |
| 64 |
obj_flowey_battle_ow_controller.persistent = true; |
| 65 |
} |
| 66 |
} |
| 67 |
switch (scene) |
| 68 |
{ |
| 69 |
case 1: |
| 70 |
if (abs(175 - obj_player_npc.y) > 10) |
| 71 |
obj_player_npc.y += (sign(175 - obj_pl.y) * 3); |
| 72 |
cutscene_wait(2); |
| 73 |
break; |
| 74 |
case 2: |
| 75 |
var msg = instance_create_depth(0, 0, -999, obj_dialogue_flowey_distant); |
| 76 |
with (msg) |
| 77 |
{ |
| 78 |
message[0] = "* Clover?"; |
| 79 |
message[1] = "* Where did you go, buddy?"; |
| 80 |
message[2] = "* Get b a c k h e r e "; |
| 81 |
} |
| 82 |
scene++; |
| 83 |
break; |
| 84 |
case 3: |
| 85 |
if (!global.dialogue_open) |
| 86 |
cutscene_advance(); |
| 87 |
break; |
| 88 |
case 4: |
| 89 |
cutscene_wait(1); |
| 90 |
break; |
| 91 |
case 5: |
| 92 |
obj_player_npc.persistent = true; |
| 93 |
persistent = true; |
| 94 |
room = rm_battle_flashback_final_2; |
| 95 |
global.player_can_run = false; |
| 96 |
obj_player_npc.x = 160; |
| 97 |
obj_player_npc.action_sprite = false; |
| 98 |
draw_alpha = 0; |
| 99 |
fade_out = false; |
| 100 |
scene++; |
| 101 |
break; |
| 102 |
case 6: |
| 103 |
cutscene_npc_walk(1168, 800, obj_player_npc.y, 3, "x", "right"); |
| 104 |
break; |
| 105 |
case 7: |
| 106 |
cutscene_wait(1); |
| 107 |
break; |
| 108 |
case 8: |
| 109 |
cutscene_camera_move(850, obj_player_npc.y, 1); |
| 110 |
break; |
| 111 |
case 9: |
| 112 |
cutscene_wait(1); |
| 113 |
break; |
| 114 |
case 10: |
| 115 |
instance_destroy(obj_flowey_1_controller_base); |
| 116 |
cutscene_end(); |
| 117 |
break; |
| 118 |
} |