1 | if live_call() |
2 | return global.live_result; |
3 | if (stare_at_screen == 1) |
4 | { |
5 | y = lerp(y, (ystart - 10), 0.05) |
6 | x = lerp(x, xstart, 0.05) |
7 | return; |
8 | } |
9 | else |
10 | y = lerp(y, ystart, 0.15) |
11 | var soul = obj_heart_battle_fighting_parent |
12 | x = xstart - 10 + 10 * (soul.x / 320) |