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gml_Object_obj_flowey_gray_eyes_Step_0

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if live_call()
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    return global.live_result;
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if (stare_at_screen == 1)
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{
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    y = lerp(y, (ystart - 10), 0.05)
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    x = lerp(x, xstart, 0.05)
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    return;
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}
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else
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    y = lerp(y, ystart, 0.15)
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var soul = obj_heart_battle_fighting_parent
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x = xstart - 10 + 10 * (soul.x / 320)