| 1 | if (!instance_exists(obj_battle_enemy_attack_friendliness_pellets_yellow) && !instance_exists(obj_quote_battle_flowey_intro_parent_yellow) && !instance_exists(obj_battle_fade_out_screen)) | 
    
    
        | 2 | { | 
    
    
        | 3 |     hit_self_count += global.hit_self; | 
    
    
        | 4 |     instance_create(367, 134, obj_quote_bubble_battle); | 
    
    
        | 5 |     if (hit_self_count == 0) | 
    
    
        | 6 |         instance_create(0, 0, obj_quote_battle_flowey_intro_success_yellow); | 
    
    
        | 7 |     else if (global.hit_self == false) | 
    
    
        | 8 |         instance_create(0, 0, obj_quote_battle_flowey_intro_failure_yellow); | 
    
    
        | 9 |     else if (hit_self_count == 1) | 
    
    
        | 10 |         instance_create(0, 0, obj_quote_battle_flowey_intro_miss_1_yellow); | 
    
    
        | 11 |     else if (hit_self_count == 2) | 
    
    
        | 12 |         instance_create(0, 0, obj_quote_battle_flowey_intro_miss_2_yellow); | 
    
    
        | 13 |     else if (hit_self_count == 3) | 
    
    
        | 14 |         instance_create(0, 0, obj_quote_battle_flowey_intro_miss_3_yellow); | 
    
    
        | 15 |     global.hit_self = false; | 
    
    
        | 16 |     can_decrease_audio = true; | 
    
    
        | 17 | } | 
    
    
        | 18 | if (global.hit_self == true && can_decrease_audio == true) | 
    
    
        | 19 | { | 
    
    
        | 20 |     if (hit_self_count >= 2) | 
    
    
        | 21 |     { | 
    
    
        | 22 |         execute_audio_silence = true; | 
    
    
        | 23 |     } | 
    
    
        | 24 |     else | 
    
    
        | 25 |     { | 
    
    
        | 26 |         audio_pitch -= audio_decrease_rate; | 
    
    
        | 27 |         audio_sound_pitch(mus_floweynew_yellow, audio_pitch); | 
    
    
        | 28 |     } | 
    
    
        | 29 |     can_decrease_audio = false; | 
    
    
        | 30 | } | 
    
    
        | 31 | if (execute_audio_silence == true) | 
    
    
        | 32 | { | 
    
    
        | 33 |     if (audio_pitch > 0) | 
    
    
        | 34 |         audio_pitch -= audio_silence_rate; | 
    
    
        | 35 |     audio_sound_pitch(mus_floweynew_yellow, audio_pitch); | 
    
    
        | 36 |     if (audio_pitch <= 0) | 
    
    
        | 37 |         execute_audio_silence = false; | 
    
    
        | 38 | } |