1 |
if ((!instance_exists(obj_battle_enemy_attack_friendliness_pellets_yellow)) && (!instance_exists(obj_quote_battle_flowey_intro_parent_yellow)) && (!instance_exists(obj_battle_fade_out_screen))) |
2 |
{ |
3 |
hit_self_count += global.hit_self |
4 |
instance_create(367, 134, obj_quote_bubble_battle) |
5 |
if (hit_self_count == 0) |
6 |
instance_create(0, 0, obj_quote_battle_flowey_intro_success_yellow) |
7 |
else if (global.hit_self == false) |
8 |
instance_create(0, 0, obj_quote_battle_flowey_intro_failure_yellow) |
9 |
else if (hit_self_count == 1) |
10 |
instance_create(0, 0, obj_quote_battle_flowey_intro_miss_1_yellow) |
11 |
else if (hit_self_count == 2) |
12 |
instance_create(0, 0, obj_quote_battle_flowey_intro_miss_2_yellow) |
13 |
else if (hit_self_count == 3) |
14 |
instance_create(0, 0, obj_quote_battle_flowey_intro_miss_3_yellow) |
15 |
global.hit_self = false |
16 |
can_decrease_audio = true |
17 |
} |
18 |
if (global.hit_self == true && can_decrease_audio == true) |
19 |
{ |
20 |
if (hit_self_count >= 2) |
21 |
execute_audio_silence = true |
22 |
else |
23 |
{ |
24 |
audio_pitch -= audio_decrease_rate |
25 |
audio_sound_pitch(mus_floweynew_yellow, audio_pitch) |
26 |
} |
27 |
can_decrease_audio = false |
28 |
} |
29 |
if (execute_audio_silence == true) |
30 |
{ |
31 |
if (audio_pitch > 0) |
32 |
audio_pitch -= audio_silence_rate |
33 |
audio_sound_pitch(mus_floweynew_yellow, audio_pitch) |
34 |
if (audio_pitch <= 0) |
35 |
execute_audio_silence = false |
36 |
} |