1 |
if (instance_exists(obj_dialogue) && obj_dialogue.sndfnt == 96) |
2 |
{ |
3 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
4 |
{ |
5 |
image_speed = 0 |
6 |
image_index = 0 |
7 |
} |
8 |
else |
9 |
image_speed = 0.2 |
10 |
} |
11 |
switch scene |
12 |
{ |
13 |
case 1: |
14 |
image_speed = 0.2 |
15 |
image_alpha = 1 |
16 |
scene++ |
17 |
break |
18 |
case 2: |
19 |
if on_animation_end() |
20 |
{ |
21 |
sprite_index = spr_flowey |
22 |
image_speed = 0 |
23 |
timer = 15 |
24 |
scene++ |
25 |
} |
26 |
break |
27 |
case 3: |
28 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
29 |
return; |
30 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
31 |
with (msg) |
32 |
{ |
33 |
sndfnt = 96 |
34 |
message[0] = "* Wowie, what a day!" |
35 |
message[1] = "* Congrats, pal." |
36 |
message[2] = "* You beat your first# Royal Guard." |
37 |
message[3] = "* Though, I'm not sure# how she got promoted# past feather-duster." |
38 |
message[4] = "* Have to give her some# credit though," |
39 |
message[5] = "* This boat looks like# your ticket out of the# cold." |
40 |
message[6] = "* If you follow this# current..." |
41 |
message[7] = "* You'll be living it up# in Hotland before you# know it." |
42 |
message[8] = "* Now there's no time to# waste." |
43 |
prt[0] = 348 |
44 |
prt[1] = 349 |
45 |
prt[2] = 349 |
46 |
prt[3] = 347 |
47 |
prt[4] = 348 |
48 |
prt[5] = 347 |
49 |
prt[6] = 348 |
50 |
prt[7] = 348 |
51 |
prt[8] = 348 |
52 |
if (global.snowdin_flag[15] == 1) |
53 |
{ |
54 |
message[9] = "* See you later,# Clover!" |
55 |
prt[9] = 348 |
56 |
other.timer = 15 |
57 |
other.scene = 6 |
58 |
} |
59 |
else |
60 |
{ |
61 |
message[9] = "* See you later,# Gun-hat!" |
62 |
prt[9] = 349 |
63 |
other.timer = 30 |
64 |
other.scene = 4 |
65 |
} |
66 |
} |
67 |
break |
68 |
case 4: |
69 |
if (global.dialogue_open || (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ())) |
70 |
return; |
71 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
72 |
with (msg) |
73 |
{ |
74 |
sndfnt = 96 |
75 |
message[0] = "* Okay, I've been# thinking. " |
76 |
message[1] = "* Gun-hat can't be your# real name." |
77 |
message[2] = "* You can't pull one over# on old Flowey." |
78 |
prt[0] = 348 |
79 |
prt[1] = 347 |
80 |
prt[2] = 3251 |
81 |
} |
82 |
if (!global.dialogue_open) |
83 |
{ |
84 |
timer = 30 |
85 |
scene++ |
86 |
} |
87 |
break |
88 |
case 5: |
89 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
90 |
return; |
91 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
92 |
with (msg) |
93 |
{ |
94 |
sndfnt = 96 |
95 |
message[0] = "* Whatever your real name# is," |
96 |
message[1] = "* I've decided I don't# care." |
97 |
message[2] = "* Just know, friends# shouldn't do that to one# another." |
98 |
message[3] = "* I wouldn't do that to# you, now would I,# Clover?" |
99 |
prt[0] = 348 |
100 |
prt[1] = 349 |
101 |
prt[2] = 349 |
102 |
prt[3] = 3251 |
103 |
} |
104 |
if (!global.dialogue_open) |
105 |
{ |
106 |
timer = 30 |
107 |
scene++ |
108 |
} |
109 |
break |
110 |
case 6: |
111 |
if (global.dialogue_open == true || (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ())) |
112 |
return; |
113 |
sprite_index = spr_floweyleave |
114 |
image_speed = 0.2 |
115 |
scene++ |
116 |
break |
117 |
case 7: |
118 |
if (!on_animation_end()) |
119 |
return; |
120 |
image_speed = 0 |
121 |
instance_destroy() |
122 |
global.snowdin_flag[14] = 2 |
123 |
scr_cutscene_end() |
124 |
audio_sound_gain(obj_radio.current_song, 1, 500) |
125 |
break |
126 |
} |