scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }()
obj_pl.image_alpha = 0
sprite_index = obj_pl.sprite_index
image_index = obj_pl.image_index
image_speed = 0
audio_play_sound(snd_monster_damage_hit, 1, 0)