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gml_Object_obj_fmartlet_2_spawner_blocks_2_Step_0

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1
if live_call()
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    return global.live_result;
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var battle_box = obj_dialogue_box_battle_transformation_any
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switch attack_tick
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{
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    case 30:
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        instance_create_depth((battle_box.bbox_left - 160), battle_box.y, -100, obj_fmartlet_star_big)
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        break
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    case 100:
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        instance_create_depth((battle_box.bbox_right + 200), (battle_box.y - 40), -100, obj_fmartlet_star_big)
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        break
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    case 180:
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        instance_create_depth((battle_box.bbox_left - 180), (battle_box.y + 40), -100, obj_fmartlet_star_big)
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        break
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    case 280:
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        instance_create_depth(battle_box.x, (battle_box.bbox_top - 180), -100, obj_fmartlet_star_big)
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        break
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    case 360:
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        instance_create_depth((battle_box.bbox_left - 200), (battle_box.y + 40), -100, obj_fmartlet_star_big)
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        break
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    case 560:
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        instance_destroy()
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        break
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}
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attack_tick += 1