| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (attack_tick) |
| 4 |
{ |
| 5 |
case 30: |
| 6 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 7 |
attack_instance.attack_delay = 10; |
| 8 |
break; |
| 9 |
case 60: |
| 10 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 11 |
attack_instance.image_xscale = -1; |
| 12 |
attack_instance.attack_delay = 10; |
| 13 |
break; |
| 14 |
case 100: |
| 15 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 16 |
attack_instance.attack_delay = 3; |
| 17 |
break; |
| 18 |
case 115: |
| 19 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 20 |
attack_instance.image_xscale = -1; |
| 21 |
attack_instance.attack_delay = 3; |
| 22 |
break; |
| 23 |
case 130: |
| 24 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 25 |
attack_instance.attack_delay = 3; |
| 26 |
break; |
| 27 |
case 150: |
| 28 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 29 |
attack_instance.attack_delay = 40; |
| 30 |
break; |
| 31 |
case 180: |
| 32 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 33 |
attack_instance.image_xscale = -1; |
| 34 |
attack_instance.attack_delay = 1; |
| 35 |
break; |
| 36 |
case 220: |
| 37 |
instance_destroy(); |
| 38 |
break; |
| 39 |
} |
| 40 |
attack_tick += 1; |