1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
switch attack_tick |
5 |
{ |
6 |
case 30: |
7 |
var scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
8 |
scratch_instance.attack_delay = 10 |
9 |
break |
10 |
case 45: |
11 |
scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
12 |
scratch_instance.image_xscale = -1 |
13 |
scratch_instance.attack_delay = 15 |
14 |
break |
15 |
case 65: |
16 |
scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
17 |
scratch_instance.image_yscale = -1 |
18 |
scratch_instance.attack_delay = 20 |
19 |
break |
20 |
case 35: |
21 |
var attack_instance = instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_martlet_attack_splitting_feather) |
22 |
attack_instance.x_target_override = battle_box.x |
23 |
attack_instance.y_target_override = battle_box.y |
24 |
break |
25 |
case 80: |
26 |
attack_instance = instance_create_depth((battle_box.bbox_left - 20), battle_box.y, -100, obj_martlet_attack_splitting_feather) |
27 |
attack_instance.x_target_override = battle_box.bbox_right - 20 |
28 |
attack_instance.y_target_override = battle_box.y |
29 |
break |
30 |
case 98: |
31 |
attack_instance = instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_martlet_attack_splitting_feather) |
32 |
attack_instance.x_target_override = battle_box.bbox_left + 20 |
33 |
attack_instance.y_target_override = battle_box.y |
34 |
break |
35 |
case 108: |
36 |
attack_instance = instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 20), -100, obj_martlet_attack_splitting_feather) |
37 |
attack_instance.x_target_override = battle_box.bbox_right - 20 |
38 |
attack_instance.y_target_override = battle_box.y |
39 |
break |
40 |
case 150: |
41 |
instance_destroy() |
42 |
break |
43 |
} |
44 |
|
45 |
attack_tick += 1 |