1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
switch attack_tick |
5 |
{ |
6 |
case 20: |
7 |
self.martlet_wing_spawn(0) |
8 |
break |
9 |
case 40: |
10 |
self.martlet_wing_spawn(1) |
11 |
break |
12 |
case 60: |
13 |
var attack_instance = instance_create_depth((battle_box.bbox_left - 30), (battle_box.bbox_top - 20), -100, obj_martlet_attack_splitting_feather) |
14 |
attack_instance.x_target_override = battle_box.bbox_right - 30 |
15 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30 |
16 |
break |
17 |
case 70: |
18 |
attack_instance = instance_create_depth((battle_box.bbox_left - 30), (battle_box.bbox_bottom + 20), -100, obj_martlet_attack_splitting_feather) |
19 |
attack_instance.x_target_override = battle_box.bbox_right - 30 |
20 |
attack_instance.y_target_override = battle_box.bbox_top + 30 |
21 |
break |
22 |
case 100: |
23 |
self.martlet_wing_spawn(1) |
24 |
break |
25 |
case 120: |
26 |
attack_instance = instance_create_depth((battle_box.bbox_right + 30), battle_box.y, -100, obj_martlet_attack_splitting_feather) |
27 |
attack_instance.x_target_override = battle_box.x |
28 |
attack_instance.y_target_override = battle_box.y |
29 |
break |
30 |
case 140: |
31 |
attack_instance = instance_create_depth((battle_box.bbox_left + 20), (battle_box.bbox_top - 20), -100, obj_martlet_attack_splitting_feather) |
32 |
attack_instance.x_target_override = battle_box.bbox_right - 20 |
33 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30 |
34 |
break |
35 |
case 150: |
36 |
attack_instance = instance_create_depth((battle_box.bbox_right - 20), (battle_box.bbox_top - 20), -100, obj_martlet_attack_splitting_feather) |
37 |
attack_instance.x_target_override = battle_box.bbox_left + 20 |
38 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30 |
39 |
break |
40 |
case 240: |
41 |
instance_destroy() |
42 |
break |
43 |
} |
44 |
|
45 |
function martlet_wing_spawn_gml_Object_obj_fmartlet_spawner_feathers_wings_Step_0(argument0) //gml_Script_martlet_wing_spawn_gml_Object_obj_fmartlet_spawner_feathers_wings_Step_0 |
46 |
{ |
47 |
battle_box = obj_dialogue_box_battle_transformation_any |
48 |
var xx = 0 |
49 |
var yy = 0 |
50 |
var xscale = 1 |
51 |
var yscale = 1 |
52 |
var angle = 0 |
53 |
switch argument0 |
54 |
{ |
55 |
case 0: |
56 |
xx = battle_box.bbox_left + 4 |
57 |
yy = battle_box.bbox_top + 30 |
58 |
break |
59 |
case 1: |
60 |
xx = battle_box.bbox_right - 4 |
61 |
yy = battle_box.bbox_top + 30 |
62 |
xscale = -1 |
63 |
break |
64 |
} |
65 |
|
66 |
var wing = instance_create_depth(xx, yy, -50, obj_fmartlet_wings) |
67 |
with (wing) |
68 |
{ |
69 |
image_xscale = xscale |
70 |
image_yscale = yscale |
71 |
image_angle = angle |
72 |
} |
73 |
} |
74 |
|
75 |
attack_tick += 1 |