| 1 | if (live_call())  | 
    
| 2 | return global.live_result;  | 
    
| 3 | scene = 0;  | 
    
| 4 | cutscene_timer = 0;  | 
    
| 5 | attack_variant = 0;  | 
    
| 6 | martlet_fly_speed = 0;  | 
    
| 7 | martlet_fly_side = choose(-1, -1);  | 
    
| 8 | with (obj_martlet_final_base)  | 
    
| 9 | { | 
    
| 10 | sprite_index = spr_martlet_final_fly_away;  | 
    
| 11 | image_index = 0;  | 
    
| 12 | image_speed = 1;  | 
    
| 13 | }  | 
    
| 14 | can_attack = false;  | 
    
| 15 | attack_tick = 0;  |