1 | if live_call() |
2 | return global.live_result; |
3 | scene = 0 |
4 | cutscene_timer = 0 |
5 | attack_variant = 0 |
6 | martlet_fly_speed = 0 |
7 | martlet_fly_side = choose(-1, -1) |
8 | with (obj_martlet_final_base) |
9 | { |
10 | sprite_index = spr_martlet_final_fly_away |
11 | image_index = 0 |
12 | image_speed = 1 |
13 | } |
14 | can_attack = false |
15 | attack_tick = 0 |