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gml_Object_obj_fmartlet_spawner_opener_2_Draw_0

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1
if live_call()
2
    return global.live_result;
3
var battle_box = obj_dialogue_box_battle_transformation_any
4
draw_set_color(c_black)
5
draw_set_alpha(bbox_overlay_alpha)
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draw_rectangle(battle_box.bbox_left, battle_box.bbox_top, battle_box.bbox_right, battle_box.bbox_bottom, false)
7
draw_set_alpha(1)