1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
switch attack_tick |
5 |
{ |
6 |
case 20: |
7 |
var attack_instance = instance_create_depth((battle_box.bbox_left + 40), 200, -100, obj_martlet_attack_splitting_feather) |
8 |
attack_instance.x_target_override = battle_box.bbox_right + 20 |
9 |
attack_instance.y_target_override = battle_box.y |
10 |
break |
11 |
case 40: |
12 |
attack_instance = instance_create_depth((battle_box.bbox_right - 40), 440, -100, obj_martlet_attack_splitting_feather) |
13 |
attack_instance.x_target_override = battle_box.bbox_left - 20 |
14 |
attack_instance.y_target_override = battle_box.y |
15 |
break |
16 |
case 60: |
17 |
attack_instance = instance_create_depth((battle_box.bbox_left - 40), battle_box.y, -100, obj_martlet_attack_splitting_feather) |
18 |
attack_instance.feather_create_count = 11 |
19 |
attack_instance.feather_targetted = false |
20 |
break |
21 |
case 90: |
22 |
attack_instance = instance_create_depth(battle_box.x, (battle_box.bbox_top - 40), -100, obj_martlet_attack_splitting_feather) |
23 |
break |
24 |
case 100: |
25 |
attack_instance = instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 40), -100, obj_martlet_attack_splitting_feather) |
26 |
break |
27 |
case 120: |
28 |
attack_instance = instance_create_depth((battle_box.bbox_right + 40), battle_box.y, -100, obj_martlet_attack_splitting_feather) |
29 |
attack_instance.feather_create_count = 11 |
30 |
attack_instance.feather_targetted = false |
31 |
attack_instance.x_target_override = battle_box.x |
32 |
attack_instance.y_target_override = battle_box.bbox_top |
33 |
break |
34 |
case 150: |
35 |
attack_instance = instance_create_depth((battle_box.bbox_left - 40), battle_box.y, -100, obj_martlet_attack_splitting_feather) |
36 |
attack_instance.x_target_override = battle_box.bbox_right + 40 |
37 |
attack_instance.y_target_override = battle_box.y |
38 |
attack_instance = instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 40), -100, obj_martlet_attack_splitting_feather) |
39 |
attack_instance.x_target_override = battle_box.x |
40 |
attack_instance.y_target_override = battle_box.bbox_top - 40 |
41 |
break |
42 |
case 240: |
43 |
instance_destroy() |
44 |
break |
45 |
} |
46 |
|
47 |
attack_tick += 1 |