1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch attack_tick |
4 |
{ |
5 |
case 30: |
6 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
7 |
attack_instance.attack_delay = 10 |
8 |
break |
9 |
case 60: |
10 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
11 |
attack_instance.image_xscale = -1 |
12 |
attack_instance.attack_delay = 10 |
13 |
break |
14 |
case 100: |
15 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
16 |
attack_instance.attack_delay = 3 |
17 |
break |
18 |
case 115: |
19 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
20 |
attack_instance.image_xscale = -1 |
21 |
attack_instance.attack_delay = 3 |
22 |
break |
23 |
case 130: |
24 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
25 |
attack_instance.attack_delay = 3 |
26 |
break |
27 |
case 150: |
28 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
29 |
attack_instance.attack_delay = 40 |
30 |
break |
31 |
case 180: |
32 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
33 |
attack_instance.image_xscale = -1 |
34 |
attack_instance.attack_delay = 1 |
35 |
break |
36 |
case 220: |
37 |
instance_destroy() |
38 |
break |
39 |
} |
40 |
|
41 |
attack_tick += 1 |