1 | if live_call() |
2 | return global.live_result; |
3 | var soul = obj_heart_battle_fighting_parent |
4 | if (image_alpha < 1 && fade_in == true) |
5 | image_alpha += 0.2 |
6 | if (bbox_right < 0 || bbox_left > room_width || bbox_bottom < 0 || bbox_top > room_height) |
7 | instance_destroy() |
8 | x = soul.x + (lengthdir_x(len, dir)) |
9 | y = soul.y + (lengthdir_y(len, dir)) |