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gml_Object_obj_frostermit_claw_right_a_Step_2

(view raw script w/o annotations or w/e)
1
if (obj_frostermit_body_a.animating == true)
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{
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    x = obj_frostermit_body_a.claw_right_x
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    y = obj_frostermit_body_a.claw_right_y
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}
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else
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{
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    x = starting_point_x
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    y = starting_point_y
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}
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with (obj_frostermit_claw_right_shadow_a)
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    event_user(0)