1 | var enemy_mode = global.enemy_mode |
2 | if (enemy_mode == 0) |
3 | sprite_index = spr_frostermit_smashed |
4 | else if (enemy_mode == 1) |
5 | sprite_index = spr_frostermit_dead |
6 | image_alpha = 0 |
7 | script_execute(gml_Script_scr_enemy_defragment) |
8 | if (!audio_is_playing(snd_monster_damage_death)) |
9 | audio_play_sound(snd_monster_damage_death, 20, 0) |