1 | switch global.battle_enemy_name |
2 | { |
3 | case "flowey": |
4 | case "flowey2": |
5 | instance_create(160, 328, obj_game_over_choice) |
6 | break |
7 | default: |
8 | instance_create(160, 328, obj_game_over_text) |
9 | break |
10 | } |