1 |
var battle_enemy_name = global.battle_enemy_name |
2 |
var game_mode = global.game_mode |
3 |
sndfnt = 96 |
4 |
if (global.sworks_flag[45] == 1) |
5 |
{ |
6 |
global.battling_boss = false |
7 |
message[0] = "* . . ." |
8 |
message[1] = "* . . ." |
9 |
message[2] = "* Why?" |
10 |
message_end = 2 |
11 |
} |
12 |
else |
13 |
{ |
14 |
switch global.battle_enemy_name |
15 |
{ |
16 |
case "decibat": |
17 |
var random_number = irandom_range(1, 3) |
18 |
if (random_number == 1) |
19 |
{ |
20 |
message[0] = "* Heh, I sure heard#that!" |
21 |
message[1] = "* But I don't wanna#hear it again, okay?" |
22 |
message_end = 1 |
23 |
} |
24 |
if (random_number == 2) |
25 |
{ |
26 |
message[0] = "This thing hates#noise, right?" |
27 |
message[1] = "Use that fact to#your advantage!" |
28 |
message_end = 1 |
29 |
} |
30 |
if (random_number == 3) |
31 |
{ |
32 |
message[0] = "Quite the permanent#solution, eh?" |
33 |
message[1] = "Too bad I can#undo it, haha!" |
34 |
message_end = 1 |
35 |
} |
36 |
break |
37 |
case "dalv": |
38 |
random_number = irandom_range(1, 3) |
39 |
if (random_number == 1) |
40 |
{ |
41 |
message[0] = "This loner packs#a punch!" |
42 |
message[1] = "Nothing you can't#handle, though!" |
43 |
message_end = 1 |
44 |
} |
45 |
if (random_number == 2) |
46 |
{ |
47 |
message[0] = "Last time I checked,#no one likes a fried#human." |
48 |
message[1] = "Get back out there!" |
49 |
message_end = 1 |
50 |
} |
51 |
if (random_number == 3) |
52 |
{ |
53 |
message[0] = "Blah blah blah,#what a whiner!" |
54 |
message[1] = "Let's hurry up and#deal with this recluse!" |
55 |
message_end = 1 |
56 |
} |
57 |
break |
58 |
case "martlet pacifist": |
59 |
random_number = irandom_range(1, 3) |
60 |
if (random_number == 1) |
61 |
{ |
62 |
message[0] = "I'm not sure she even#meant to kill you there." |
63 |
message[1] = "Impressive...?" |
64 |
message_end = 1 |
65 |
} |
66 |
if (random_number == 2) |
67 |
{ |
68 |
message[0] = "Come on, you lost#to this rookie?" |
69 |
message[1] = "Step it up, pal!" |
70 |
message_end = 1 |
71 |
} |
72 |
if (random_number == 3) |
73 |
{ |
74 |
message[0] = "Talk about \"freezing#up\" haha!" |
75 |
message[1] = "...Oh right, you can't#laugh because... Yeah." |
76 |
message_end = 1 |
77 |
} |
78 |
break |
79 |
case "el bailador": |
80 |
random_number = irandom_range(1, 3) |
81 |
if (random_number == 1) |
82 |
{ |
83 |
message[0] = "Come on, buddy!" |
84 |
message[1] = "Surely you can dance#better than THAT!" |
85 |
message_end = 1 |
86 |
} |
87 |
if (random_number == 2) |
88 |
{ |
89 |
message[0] = "Do you have good#rhythm?" |
90 |
message[1] = "'Cause it kinda seems#like you need it." |
91 |
message_end = 1 |
92 |
} |
93 |
if (random_number == 3) |
94 |
{ |
95 |
message[0] = "Talk about over the#top..." |
96 |
message[1] = "Let's show this#showoff who's boss!" |
97 |
message_end = 1 |
98 |
} |
99 |
break |
100 |
case "feisty five": |
101 |
random_number = irandom_range(1, 3) |
102 |
if (random_number == 1) |
103 |
{ |
104 |
message[0] = "I can't say I blame#you for dying, honestly." |
105 |
message[1] = "It's four v one out#there! Buncha cheaters..." |
106 |
message_end = 1 |
107 |
} |
108 |
if (random_number == 2) |
109 |
{ |
110 |
message[0] = "Heh, how are they#gonna explain THIS to#the Sheriff?" |
111 |
message[1] = "I'd love to stick#around for that mess,#but oh well!" |
112 |
message_end = 1 |
113 |
} |
114 |
if (random_number == 3) |
115 |
{ |
116 |
message[0] = "I dunno if you can take#on this posse all at once." |
117 |
message[1] = "Just stay alive as#long as you can,#alright?" |
118 |
message_end = 1 |
119 |
} |
120 |
break |
121 |
case "starlo": |
122 |
random_number = irandom_range(1, 3) |
123 |
if (random_number == 1) |
124 |
{ |
125 |
message[0] = "The mentor vs apprentice#thing is fun and all,#but..." |
126 |
message[1] = "You do know the mentor#isn't supposed to win,#right?" |
127 |
message_end = 1 |
128 |
} |
129 |
if (random_number == 2) |
130 |
{ |
131 |
message[0] = "This human-wannabe is#a total pushover!" |
132 |
message[1] = "Bet he'll crack if you#survive long enough, haha." |
133 |
message_end = 1 |
134 |
} |
135 |
if (random_number == 3) |
136 |
{ |
137 |
message[0] = "There's no way this#fraud bested you!" |
138 |
message[1] = "Come on, show him who#the real gunslinger is!" |
139 |
message_end = 1 |
140 |
} |
141 |
break |
142 |
case "guardener": |
143 |
random_number = irandom_range(1, 3) |
144 |
if (random_number == 1) |
145 |
{ |
146 |
message[0] = "Talk about lethal!" |
147 |
message[1] = "Maybe try getting your#\"offense level\" lower?" |
148 |
message_end = 1 |
149 |
} |
150 |
if (random_number == 2) |
151 |
{ |
152 |
message[0] = "Who knew a robot could#be so cold-blooded?#Or... just cold. " |
153 |
message[1] = "Unless things get even#weirder. You never know." |
154 |
message_end = 1 |
155 |
} |
156 |
if (random_number == 3) |
157 |
{ |
158 |
message[0] = "This bot may be tough,#but you're tougher!" |
159 |
message[1] = "Put it back where it#came from!" |
160 |
message_end = 1 |
161 |
} |
162 |
break |
163 |
case "axis": |
164 |
random_number = irandom_range(1, 3) |
165 |
if (random_number == 1) |
166 |
{ |
167 |
message[0] = "Clearly Axis wasn't#built to last." |
168 |
message[1] = "You can take him out,#I'm sure of it!" |
169 |
message_end = 1 |
170 |
} |
171 |
if (random_number == 2) |
172 |
{ |
173 |
message[0] = "This bot's done nothing#but bully you around!" |
174 |
message[1] = "Give him a taste of his#own metallic medicine!" |
175 |
message_end = 1 |
176 |
} |
177 |
if (random_number == 3) |
178 |
{ |
179 |
message[0] = "Brush yourself off,#Clover!" |
180 |
message[1] = "It's time to put#the \"ax\" in Axis!" |
181 |
message_end = 1 |
182 |
} |
183 |
break |
184 |
case "ceroba": |
185 |
random_number = irandom_range(1, 5) |
186 |
if (random_number == 1) |
187 |
{ |
188 |
message[0] = "You didn't come all#this way to die here!" |
189 |
message[1] = "Let's finish this thing!" |
190 |
message_end = 1 |
191 |
} |
192 |
if (random_number == 2) |
193 |
{ |
194 |
message[0] = "You're gonna let this#backstabber win?" |
195 |
message[1] = "Not on my watch!" |
196 |
message_end = 1 |
197 |
} |
198 |
if (random_number == 3) |
199 |
{ |
200 |
message[0] = "We're so close#to our goal!" |
201 |
message[1] = "Don't mess it up!" |
202 |
message_end = 1 |
203 |
} |
204 |
if (random_number == 4) |
205 |
{ |
206 |
message[0] = "You need to keep your#guard up at all times!" |
207 |
message[1] = "Don't buy into Ceroba's#sob stories!" |
208 |
message_end = 1 |
209 |
} |
210 |
if (random_number == 5) |
211 |
{ |
212 |
message[0] = "You can't give up#now, Clover!" |
213 |
message[1] = "It's time to take#Ceroba down for good!" |
214 |
message_end = 1 |
215 |
} |
216 |
break |
217 |
case "martlet genocide": |
218 |
random_number = irandom_range(1, 3) |
219 |
if (random_number == 1) |
220 |
{ |
221 |
message[0] = "She's tougher than#she looks, huh?" |
222 |
message[1] = "Luckily, so are you!" |
223 |
message_end = 1 |
224 |
} |
225 |
if (random_number == 2) |
226 |
{ |
227 |
message[0] = "Don't let this guard's#flashy front get to you." |
228 |
message[1] = "I know a weak-willed#monster when I see one." |
229 |
message_end = 1 |
230 |
} |
231 |
if (random_number == 3) |
232 |
{ |
233 |
message[0] = "Gee, these monsters#sure are cruel!" |
234 |
message[1] = "And who is their main#influence? The King." |
235 |
message_end = 1 |
236 |
} |
237 |
break |
238 |
case "ceroba genocide": |
239 |
random_number = irandom_range(1, 5) |
240 |
if (random_number == 1) |
241 |
{ |
242 |
message[0] = "Has the almighty Clover#met their match?" |
243 |
message[1] = "Surely not!" |
244 |
message_end = 1 |
245 |
} |
246 |
if (random_number == 2) |
247 |
{ |
248 |
message[0] = "Aww, come on!" |
249 |
message[1] = "Things were just getting#good!" |
250 |
message_end = 1 |
251 |
} |
252 |
if (random_number == 3) |
253 |
{ |
254 |
message[0] = "This lady's totally#predictable!" |
255 |
message[1] = "Memorize the patterns#and she's done for!" |
256 |
message_end = 1 |
257 |
} |
258 |
if (random_number == 4) |
259 |
{ |
260 |
message[0] = "Don't tell me this is#your limit!" |
261 |
message[1] = "'Cause there is more#where that came from,#buddy!" |
262 |
message_end = 1 |
263 |
} |
264 |
if (random_number == 5) |
265 |
{ |
266 |
message[0] = "Oh, just kill her#already!" |
267 |
message[1] = "If you want to,#that is..." |
268 |
message_end = 1 |
269 |
} |
270 |
break |
271 |
case "axis genocide": |
272 |
random_number = irandom_range(1, 3) |
273 |
if (random_number == 1) |
274 |
{ |
275 |
message[0] = "This piece of junk#did you in?" |
276 |
message[1] = "Heh, thought you were#better than that." |
277 |
message_end = 1 |
278 |
} |
279 |
if (random_number == 2) |
280 |
{ |
281 |
message[0] = "You should've dealt#with this bot a#long time ago." |
282 |
message[1] = "But no, had to play#the big bad action#hero!" |
283 |
message_end = 1 |
284 |
} |
285 |
if (random_number == 3) |
286 |
{ |
287 |
message[0] = "I can't help but feel#like this is karma,#heh." |
288 |
message[1] = "But I GUESS I should#still revive you..." |
289 |
message_end = 1 |
290 |
} |
291 |
break |
292 |
case "martlet genocide final": |
293 |
random_number = irandom_range(1, 1) |
294 |
if (random_number == 1) |
295 |
{ |
296 |
sndfnt = 391 |
297 |
message[0] = "Again." |
298 |
message_end = 0 |
299 |
} |
300 |
break |
301 |
default: |
302 |
if (global.route != 3) |
303 |
{ |
304 |
random_number = irandom_range(1, 6) |
305 |
if (random_number == 1) |
306 |
{ |
307 |
message[0] = "You can't reach ASGORE#if you're dead!" |
308 |
message[1] = "Don't fool around!" |
309 |
message_end = 1 |
310 |
} |
311 |
if (random_number == 2) |
312 |
{ |
313 |
message[0] = "You're supposed to#DODGE the attacks!" |
314 |
message[1] = "Remember what I#taught'cha?" |
315 |
message_end = 1 |
316 |
} |
317 |
if (random_number == 3) |
318 |
{ |
319 |
message[0] = "I didn't offer my#help just to see#you die!" |
320 |
message[1] = "Let's get moving!" |
321 |
message_end = 1 |
322 |
} |
323 |
if (random_number == 4) |
324 |
{ |
325 |
message[0] = "How careless..." |
326 |
message[1] = "Well, there's always#next time!" |
327 |
message_end = 1 |
328 |
} |
329 |
if (random_number == 5) |
330 |
{ |
331 |
message[0] = "Yikes, that looked#painful!" |
332 |
message[1] = "Brush yourself off and#get back at 'em!" |
333 |
message_end = 1 |
334 |
} |
335 |
if (random_number == 6) |
336 |
{ |
337 |
message[0] = "Dying sucks, right?#Right." |
338 |
message[1] = "So try not to do#it again." |
339 |
message_end = 1 |
340 |
} |
341 |
} |
342 |
else |
343 |
{ |
344 |
random_number = irandom_range(1, 6) |
345 |
if (random_number == 1) |
346 |
{ |
347 |
message[0] = "* You have a mission,#remember?" |
348 |
message[1] = "* Don't mess it up." |
349 |
message_end = 1 |
350 |
} |
351 |
if (random_number == 2) |
352 |
{ |
353 |
message[0] = "* These attackers can't#get their way." |
354 |
message[1] = "* Try again." |
355 |
message_end = 1 |
356 |
} |
357 |
if (random_number == 3) |
358 |
{ |
359 |
message[0] = "I didn't offer my#help just to see#you die!" |
360 |
message[1] = "Let's get moving." |
361 |
message_end = 1 |
362 |
} |
363 |
if (random_number == 4) |
364 |
{ |
365 |
message[0] = "You can't reach ASGORE#if you're dead." |
366 |
message[1] = "Don't fool around." |
367 |
message_end = 1 |
368 |
} |
369 |
if (random_number == 5) |
370 |
{ |
371 |
message[0] = "You sure you're cut#out for this?" |
372 |
message[1] = "Come on." |
373 |
message_end = 1 |
374 |
} |
375 |
if (random_number == 6) |
376 |
{ |
377 |
message[0] = "* Aaannd there goes#your SOUL!" |
378 |
message[1] = "* Dodge the attacks next#time, will you?" |
379 |
message_end = 1 |
380 |
} |
381 |
} |
382 |
break |
383 |
} |
384 |
|
385 |
} |
386 |
message_current = 0 |
387 |
message_draw = "" |
388 |
increase = global.text_speed |
389 |
characters = 0 |
390 |
hold = 0 |
391 |
message_length = string_length(message[message_current]) |
392 |
fade_out = false |
393 |
no_loop = false |
394 |
script_execute(gml_Script_scr_generate_text_counters) |