1 |
event_inherited() |
2 |
if (waiter == 0) |
3 |
{ |
4 |
if interact |
5 |
waiter = 1 |
6 |
} |
7 |
if (waiter == 1) |
8 |
{ |
9 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
10 |
if (npc_flag == 0) |
11 |
{ |
12 |
with (msg) |
13 |
{ |
14 |
message[0] = "* (60G sits abandoned in the# machine.)" |
15 |
message[1] = "* (Take it?)" |
16 |
ch_msg = 1 |
17 |
ch[1] = "Yes" |
18 |
ch[2] = "No" |
19 |
if (outcome == 1) |
20 |
{ |
21 |
message[2] = "* (You got 60 G!)" |
22 |
instance_create_depth(433, 424, 300, obj_factory_03_empty_cache) |
23 |
audio_play_sound(snd_success, 1, 0) |
24 |
global.player_gold += 60 |
25 |
other.npc_flag += 1 |
26 |
other.waiter = 0 |
27 |
} |
28 |
if (outcome == 2) |
29 |
{ |
30 |
global.dialogue_open = false |
31 |
other.waiter = 0 |
32 |
} |
33 |
} |
34 |
} |
35 |
else if (npc_flag == 1) |
36 |
{ |
37 |
msg.message[0] = "* (The machine is now empty.)" |
38 |
waiter = 0 |
39 |
} |
40 |
} |