1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
var enemy_sparing = global.enemy_sparing |
4 |
if (enemy_dead == false && enemy_spared == false) |
5 |
image_alpha = global.image_alpha_enemy_attacking |
6 |
if (enemy_dead == true) |
7 |
{ |
8 |
x = xstart |
9 |
y = ystart |
10 |
instance_create(starting_point_x, starting_point_y, obj_goosic_dead) |
11 |
layer_sequence_destroy(24) |
12 |
instance_destroy() |
13 |
return; |
14 |
} |
15 |
else if (enemy_spared == true) |
16 |
{ |
17 |
sprite_index = spr_goosic_spared |
18 |
x = xstart |
19 |
y = ystart |
20 |
image_speed = 0 |
21 |
image_index = 0 |
22 |
image_alpha = 0.5 |
23 |
if (no_loop_create_clouds == false) |
24 |
{ |
25 |
for (i = 0; i <= 11; i += 1) |
26 |
instance_create(x, (y - 22), obj_spare_cloud) |
27 |
} |
28 |
no_loop_create_clouds = true |
29 |
} |
30 |
if (damage_disjoint_count > 0) |
31 |
damage_disjoint_count -= 1 |
32 |
else if (enemy_dead == false && enemy_spared == false && damage_disjoint_count <= 0) |
33 |
{ |
34 |
if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
35 |
{ |
36 |
if (!low_hp_noloop) |
37 |
{ |
38 |
layer_sequence_destroy(idle_seq) |
39 |
layer_sequence_create("sequence_layer", x, y, 17) |
40 |
low_hp_noloop = true |
41 |
} |
42 |
sprite_index = -4 |
43 |
} |
44 |
else |
45 |
sprite_index = -4 |
46 |
} |
47 |
else if (enemy_spared == true) |
48 |
sprite_index = spr_goosic_spared |
49 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
50 |
{ |
51 |
sprite_index = spr_goosic_hurt |
52 |
time_elapsed = 0 |
53 |
sign_modifier = 1 |
54 |
damage_disjoint_count = 12 |
55 |
no_loop_damage_disjoint_count = true |
56 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch) |
57 |
} |
58 |
else if (!instance_exists(obj_text_damage_count)) |
59 |
no_loop_damage_disjoint_count = false |
60 |
if (damage_disjoint_count == 12) |
61 |
damage_disjoint_x = -50 |
62 |
else if (damage_disjoint_count == 10) |
63 |
damage_disjoint_x = 50 |
64 |
else if (damage_disjoint_count == 8) |
65 |
damage_disjoint_x = -20 |
66 |
else if (damage_disjoint_count == 6) |
67 |
damage_disjoint_x = 20 |
68 |
else if (damage_disjoint_count == 4) |
69 |
damage_disjoint_x = -10 |
70 |
else if (damage_disjoint_count == 2) |
71 |
damage_disjoint_x = 10 |
72 |
else if (damage_disjoint_count == 0) |
73 |
damage_disjoint_x = 0 |
74 |
x = xstart + damage_disjoint_x |
75 |
if (global.current_hp_enemy <= 0) |
76 |
sprite_index = spr_goosic_spared |