| 1 | if (sprite_index != -4) | 
| 2 | draw_self(); | 
| 3 | if (global.enemy_dead || global.enemy_spared) | 
| 4 | { | 
| 5 | draw_set_color(c_black); | 
| 6 | draw_set_alpha(1 - image_alpha); | 
| 7 | draw_rectangle(0, 0, 640, 244, false); | 
| 8 | draw_set_alpha(1); | 
| 9 | } |