1 | if (sprite_index != -4) |
2 | draw_self() |
3 | if (global.enemy_dead || global.enemy_spared) |
4 | { |
5 | draw_set_color(c_black) |
6 | draw_set_alpha(1 - image_alpha) |
7 | draw_rectangle(0, 0, 640, 244, false) |
8 | draw_set_alpha(1) |
9 | } |