Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_guardener_background_Create_0

(view raw script w/o annotations or w/e)
1
shader = sh_windy
2
texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0)
3
u_texture = shader_get_sampler_index(shader, "distort_texture")
4
u_time = shader_get_uniform(shader, "time")
5
u_str = shader_get_uniform(shader, "str")
6
u_uvs = shader_get_uniform(shader, "uvs")
7
str = 0.003
8
uvs = sprite_get_uvs(sprite_index, 0)