1 | shader = sh_windy |
2 | texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0) |
3 | u_texture = shader_get_sampler_index(shader, "distort_texture") |
4 | u_time = shader_get_uniform(shader, "time") |
5 | u_str = shader_get_uniform(shader, "str") |
6 | u_uvs = shader_get_uniform(shader, "uvs") |
7 | str = 0.003 |
8 | uvs = sprite_get_uvs(sprite_index, 0) |