| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var xx = obj_heart_battle_fighting_parent.x; |
| 4 |
var yy = obj_heart_battle_fighting_parent.y - 10; |
| 5 |
var point_dir = point_direction(x, y, xx, yy); |
| 6 |
if (robot_parent != -4) |
| 7 |
{ |
| 8 |
switch (robot_parent.object_index) |
| 9 |
{ |
| 10 |
case obj_guardener_guy_a_noarms: |
| 11 |
x = robot_parent.x - 3; |
| 12 |
y = robot_parent.y - 15; |
| 13 |
break; |
| 14 |
case obj_guardener_guy_b_noarms: |
| 15 |
x = robot_parent.x + 8; |
| 16 |
y = robot_parent.y - 16; |
| 17 |
break; |
| 18 |
} |
| 19 |
} |
| 20 |
direction -= (angle_difference(direction, point_dir) * 0.3); |
| 21 |
image_angle = direction; |
| 22 |
if (!can_shoot) |
| 23 |
exit; |
| 24 |
if (image_speed == 0) |
| 25 |
{ |
| 26 |
if (shoot_delay > 0) |
| 27 |
{ |
| 28 |
shoot_delay--; |
| 29 |
} |
| 30 |
else |
| 31 |
{ |
| 32 |
sprite_index = spr_guardener_guy_bow_release; |
| 33 |
image_index = 0; |
| 34 |
image_speed = 1; |
| 35 |
if (shoot_noloop == false) |
| 36 |
{ |
| 37 |
var item = instance_create_depth(x, y, depth, obj_battle_enemy_attack_guardener_arrow); |
| 38 |
item.direction = direction; |
| 39 |
item.speed = 6; |
| 40 |
shoot_noloop = true; |
| 41 |
audio_play_sound(snd_yellow_soul_dash, 1, 0); |
| 42 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
| 43 |
var shoot_sound = audio_play_sound(snd_undertale_swoosh, 1, 0); |
| 44 |
audio_sound_gain(shoot_sound, 1, 0.5); |
| 45 |
} |
| 46 |
} |
| 47 |
} |
| 48 |
if (image_index >= (image_number - 1) && sprite_index == spr_guardener_guy_bow_release) |
| 49 |
{ |
| 50 |
sprite_index = spr_guardener_guy_bow; |
| 51 |
image_speed = 1; |
| 52 |
image_index = 0; |
| 53 |
shoot_noloop = false; |
| 54 |
audio_play_sound(snd_starlo_rope_strain, 1, 0); |
| 55 |
} |