1 |
if live_call() |
2 |
return global.live_result; |
3 |
var xx = obj_heart_battle_fighting_parent.x |
4 |
var yy = obj_heart_battle_fighting_parent.y - 10 |
5 |
var point_dir = point_direction(x, y, xx, yy) |
6 |
if (robot_parent != noone) |
7 |
{ |
8 |
switch robot_parent.object_index |
9 |
{ |
10 |
case obj_guardener_guy_a_noarms: |
11 |
x = robot_parent.x - 3 |
12 |
y = robot_parent.y - 15 |
13 |
break |
14 |
case 2390: |
15 |
x = robot_parent.x + 8 |
16 |
y = robot_parent.y - 16 |
17 |
break |
18 |
} |
19 |
|
20 |
} |
21 |
direction -= ((angle_difference(direction, point_dir)) * 0.3) |
22 |
image_angle = direction |
23 |
if (!can_shoot) |
24 |
return; |
25 |
if (image_speed == 0) |
26 |
{ |
27 |
if (shoot_delay > 0) |
28 |
shoot_delay-- |
29 |
else |
30 |
{ |
31 |
sprite_index = spr_guardener_guy_bow_release |
32 |
image_index = 0 |
33 |
image_speed = 1 |
34 |
if (shoot_noloop == false) |
35 |
{ |
36 |
var item = instance_create_depth(x, y, depth, obj_battle_enemy_attack_guardener_arrow) |
37 |
item.direction = direction |
38 |
item.speed = 6 |
39 |
shoot_noloop = true |
40 |
audio_play_sound(snd_yellow_soul_dash, 1, 0) |
41 |
audio_play_sound(snd_undertale_swoosh, 1, 0) |
42 |
var shoot_sound = audio_play_sound(snd_undertale_swoosh, 1, 0) |
43 |
audio_sound_gain(shoot_sound, 1, 0.5) |
44 |
} |
45 |
} |
46 |
} |
47 |
if (image_index >= (image_number - 1) && sprite_index == spr_guardener_guy_bow_release) |
48 |
{ |
49 |
sprite_index = spr_guardener_guy_bow |
50 |
image_speed = 1 |
51 |
image_index = 0 |
52 |
shoot_noloop = false |
53 |
audio_play_sound(snd_starlo_rope_strain, 1, 0) |
54 |
} |