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gml_Object_obj_guardener_meter_Create_0

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1
if live_call()
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    return global.live_result;
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cood_offset = [18, 28]
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curr_fill = 6
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prev_fill = curr_fill
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color_fill = prev_fill
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is_hidden = false
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a = 3.7
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b = 3.1
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anim_curve = 0
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anim_timer = 0.3737
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spd = 0.06
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sound_noloop = false
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u_nb_rect = shader_get_uniform(sh_meter, "nb_rect")
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u_time = shader_get_uniform(sh_meter, "time")
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audio_play_sound(snd_undertale_appear, 1, 0)