1 | if live_call() |
2 | return global.live_result; |
3 | cood_offset = [18, 28] |
4 | curr_fill = 6 |
5 | prev_fill = curr_fill |
6 | color_fill = prev_fill |
7 | is_hidden = false |
8 | a = 3.7 |
9 | b = 3.1 |
10 | anim_curve = 0 |
11 | anim_timer = 0.3737 |
12 | spd = 0.06 |
13 | sound_noloop = false |
14 | u_nb_rect = shader_get_uniform(sh_meter, "nb_rect") |
15 | u_time = shader_get_uniform(sh_meter, "time") |
16 | audio_play_sound(snd_undertale_appear, 1, 0) |