1 | var enemy_count = global.enemy_count |
2 | damage = global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense + 10 |
3 | if (damage < 1) |
4 | damage = 1 |
5 | if (enemy_count >= 2) |
6 | { |
7 | damage_2 = global.enemy_attack_stat_2 - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense + 10 |
8 | if (damage_2 < 1) |
9 | damage_2 = 1 |
10 | } |
11 | if (enemy_count >= 3) |
12 | { |
13 | damage_3 = global.enemy_attack_stat_3 - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense + 10 |
14 | if (damage_3 < 1) |
15 | damage_3 = 1 |
16 | } |