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gml_Object_obj_heart_battle_fighting_parent_Other_12

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1
if (vulnerable == false)
2
    image_speed = 0.5
3
else
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{
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    image_speed = 0
6
    image_index = 0
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}
8
if (global.current_pp_self < 0)
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    global.current_pp_self = 0
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if (global.current_sp_self < 0)
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    global.current_sp_self = 0
12
if (global.current_hp_self < 0)
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    global.current_hp_self = 0
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if (global.current_hp_self == 0)
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{
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    global.heart_battle_fighting_x = x
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    global.heart_battle_fighting_y = y
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    with (obj_battle_generator)
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        audio_extend = false
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    audio_stop_all()
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    room_goto(rm_death_screen Death screen)
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}