1 |
if live_call() |
2 |
return global.live_result; |
3 |
walk_speed = global.speed_self + 1 * sign(global.current_sp_self) |
4 |
if (room == rm_battle_flowey_phase_2) |
5 |
walk_speed += 2 |
6 |
base_sprite = 1662 |
7 |
image_speed = 0 |
8 |
image_index = 0 |
9 |
vulnerable = true |
10 |
moveable = false |
11 |
hsp_factor = 0 |
12 |
vsp_factor = 0 |
13 |
x_previous = x |
14 |
y_previous = y |
15 |
last_move_x = 0 |
16 |
last_move_y = 0 |
17 |
move_x_count = 0 |
18 |
move_y_count = 0 |
19 |
idle_x_count = 0 |
20 |
idle_y_count = 0 |
21 |
max_move_counter = 100 |
22 |
last_hsp = 0 |
23 |
last_vsp = 0 |
24 |
move_hsp_count = 0 |
25 |
move_vsp_count = 0 |
26 |
idle_hsp_count = 0 |
27 |
idle_vsp_count = 0 |
28 |
max_speed_counter = 100 |
29 |
var player_character = global.player_character |
30 |
instance_create(x, y, obj_heart_red_hitbox) |
31 |
if (global.current_pp_self > 0) |
32 |
instance_create(x, y, obj_heart_battle_effect_glow) |
33 |
event_user(0) |
34 |
x_list = ds_list_create() |
35 |
y_list = ds_list_create() |
36 |
max_points_trail = 5 |
37 |
trail_cc_max = 3 |
38 |
trail_cc_start = trail_cc_max - 1 |
39 |
trail_cc_current = trail_cc_start |
40 |
trail_sprite = 1677 |
41 |
shoot_delay = 5 |
42 |
shoot_buffer = 0 |
43 |
can_shoot = true |
44 |
can_charge = true |
45 |
turn_angle_target = 90 |
46 |
turn_state = 0 |
47 |
charge_percentage = 0 |
48 |
charge_time = 30 |
49 |
charge_time_max = 30 |
50 |
is_charged = false |
51 |
is_charging = false |
52 |
charge_sound = 0 |
53 |
charged_shot_type = 1 |
54 |
blast_is_firing = false |
55 |
switch global.battle_enemy_name |
56 |
{ |
57 |
case "martlet genocide final": |
58 |
charged_shot_type = 2 |
59 |
break |
60 |
default: |
61 |
charged_shot_type = 1 |
62 |
break |
63 |
} |
64 |
|
65 |
dash_buffered = false |
66 |
dash_overlay = 0 |
67 |
dash_speed = walk_speed * 3 |
68 |
is_dashing = false |
69 |
dash_distance = 4 |
70 |
dash_timer = dash_distance |
71 |
move_x_dash = 0 |
72 |
move_y_dash = 0 |
73 |
dash_delay = 4 |
74 |
dash_delay_max = 4 |
75 |
dash_grace = 0 |
76 |
dash_grace_max = 3 |
77 |
can_dash = true |
78 |
can_cancel_dash = true |
79 |
draw_sprite_hurt = false |
80 |
if (room == rm_battle_flowey_phase_2) |
81 |
sprite_index = spr_heart_yellow_down |