| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var j = 2; |
| 4 |
var i = ds_list_size(x_list) - 1; |
| 5 |
while (i >= 0) |
| 6 |
{ |
| 7 |
var x0 = ds_list_find_value(x_list, i); |
| 8 |
var y0 = ds_list_find_value(y_list, i); |
| 9 |
var image_alpha_trail = 1 / j; |
| 10 |
draw_sprite_ext(base_sprite, 0, x0, y0, image_xscale, image_yscale, image_angle, c_white, image_alpha_trail * image_alpha); |
| 11 |
j += 1; |
| 12 |
i -= 1; |
| 13 |
} |
| 14 |
if (is_charging && !is_charged) |
| 15 |
{ |
| 16 |
draw_set_circle_precision(8); |
| 17 |
var dir_offset = 180 * charge_percentage; |
| 18 |
var distance = 25 * charge_percentage; |
| 19 |
var circle_alpha = 0.8 - charge_percentage; |
| 20 |
var custom_col = make_color_rgb(255, 255, 255 - (255 * charge_percentage)); |
| 21 |
draw_set_color(custom_col); |
| 22 |
draw_set_alpha(circle_alpha); |
| 23 |
for (i = 0; i < 360; i += 90) |
| 24 |
{ |
| 25 |
var xx = x + lengthdir_x(distance, i + dir_offset); |
| 26 |
var yy = y + lengthdir_y(distance, i + dir_offset); |
| 27 |
draw_circle(xx, yy, 6, false); |
| 28 |
} |
| 29 |
draw_set_alpha(1); |
| 30 |
draw_set_circle_precision(24); |
| 31 |
} |
| 32 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
| 33 |
shader_set(sh_flash); |
| 34 |
draw_sprite_ext(base_sprite, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, dash_overlay); |
| 35 |
shader_reset(); |
| 36 |
if (draw_sprite_hurt == true) |
| 37 |
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |