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gml_Object_obj_heart_battle_fighting_yellow_flowey_Create_0

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1
walk_speed = global.speed_self + 1 * sign(global.current_sp_self)
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image_speed = 0
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image_index = 0
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vulnerable = true
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moveable = false
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hsp_factor = 0
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vsp_factor = 0
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x_previous = x
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y_previous = y
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last_move_x = 0
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last_move_y = 0
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move_x_count = 0
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move_y_count = 0
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idle_x_count = 0
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idle_y_count = 0
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max_move_counter = 100
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last_hsp = 0
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last_vsp = 0
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move_hsp_count = 0
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move_vsp_count = 0
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idle_hsp_count = 0
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idle_vsp_count = 0
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max_speed_counter = 100
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var player_character = global.player_character
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switch player_character
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{
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    case "CLOVER":
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        sprite_index = spr_heart_yellow_down
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        break
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}
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instance_create(x, y, obj_heart_red_hitbox)
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if (global.current_pp_self > 0)
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    instance_create(x, y, obj_heart_battle_effect_glow)
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event_user(0)
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x_list = ds_list_create()
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y_list = ds_list_create()
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max_points_trail = 5
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trail_cc_max = 3
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trail_cc_start = trail_cc_max - 1
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trail_cc_current = trail_cc_start
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trail_sprite = 1677
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shoot_delay = 10
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can_shoot = true