| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
script_execute(scr_controls_battle_heart_red); |
| 4 |
x_previous = x; |
| 5 |
y_previous = y; |
| 6 |
move_x = key_left + key_right; |
| 7 |
move_y = key_down + key_up; |
| 8 |
hsp = move_x * walk_speed; |
| 9 |
vsp = move_y * walk_speed; |
| 10 |
if (key_revert) |
| 11 |
{ |
| 12 |
hsp = round(hsp / 2); |
| 13 |
vsp = round(vsp / 2); |
| 14 |
} |
| 15 |
hsp += hsp_factor; |
| 16 |
vsp += vsp_factor; |
| 17 |
if (sign(hsp) == -1 && (bbox_left + hsp) <= 0) |
| 18 |
{ |
| 19 |
while ((bbox_left + sign(hsp)) > 0) |
| 20 |
x += sign(hsp); |
| 21 |
hsp = 0; |
| 22 |
} |
| 23 |
else if (sign(hsp) == 1 && (bbox_right + hsp) >= room_width) |
| 24 |
{ |
| 25 |
while ((bbox_right + sign(hsp)) < room_width) |
| 26 |
x += sign(hsp); |
| 27 |
hsp = 0; |
| 28 |
} |
| 29 |
x += hsp; |
| 30 |
if (sign(vsp) == -1 && (bbox_top + vsp) <= 260) |
| 31 |
{ |
| 32 |
while ((bbox_top + sign(vsp)) > 300) |
| 33 |
y += sign(vsp); |
| 34 |
vsp = 0; |
| 35 |
} |
| 36 |
else if (sign(vsp) == 1 && (bbox_bottom + vsp) >= room_height) |
| 37 |
{ |
| 38 |
while ((bbox_bottom + sign(vsp)) < room_height) |
| 39 |
y += sign(vsp); |
| 40 |
vsp = 0; |
| 41 |
} |
| 42 |
y += vsp; |
| 43 |
obj_heart_red_hitbox.x = x; |
| 44 |
obj_heart_red_hitbox.y = y; |
| 45 |
if (instance_exists(obj_heart_battle_effect_glow)) |
| 46 |
{ |
| 47 |
obj_heart_battle_effect_glow.x = x; |
| 48 |
obj_heart_battle_effect_glow.y = y; |
| 49 |
} |
| 50 |
if (moveable == true && global.current_sp_self > 0) |
| 51 |
{ |
| 52 |
var can_trail = false; |
| 53 |
trail_cc_current += 1; |
| 54 |
if (trail_cc_current >= trail_cc_max) |
| 55 |
{ |
| 56 |
can_trail = true; |
| 57 |
trail_cc_current = 0; |
| 58 |
} |
| 59 |
if (can_trail == true) |
| 60 |
{ |
| 61 |
ds_list_add(x_list, x); |
| 62 |
ds_list_add(y_list, y); |
| 63 |
while (ds_list_size(x_list) > max_points_trail) |
| 64 |
{ |
| 65 |
ds_list_delete(x_list, 0); |
| 66 |
ds_list_delete(y_list, 0); |
| 67 |
} |
| 68 |
} |
| 69 |
} |
| 70 |
if (keyboard_multicheck_pressed(0) && sprite_index == spr_heart_yellow_up && can_shoot == true) |
| 71 |
{ |
| 72 |
sprite_index = spr_heart_yellow_shoot; |
| 73 |
image_index = 0; |
| 74 |
instance_create_depth(x + 0.5, y - 6, depth - 1, obj_heart_yellow_shot); |
| 75 |
can_shoot = false; |
| 76 |
alarm[1] = shoot_delay; |
| 77 |
} |
| 78 |
event_user(15); |