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gml_Object_obj_heart_battle_fighting_yellow_rhythm_Create_0

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var _temp_local_var_1;
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image_speed = 0
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image_index = 0
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vulnerable = true
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moveable = false
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x_previous = x
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created_selection = false
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buffer_current = 0
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buffer_max = 2
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box = obj_dialogue_box_battle_transformation_any
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pos_y = box.bbox_top + 202
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pos_x_left = box.bbox_left + 29
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pos_x_center = box.bbox_left + 79
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pos_x_right = box.bbox_left + 129
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pos_x_previous = pos_x_center
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grace_period_duration = 5
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last_move_x = 0
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move_x_count = 0
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idle_x_count = 0
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max_move_counter = 100
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var player_character = global.player_character
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var _temp_local_var_1 = player_character
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sprite_index = spr_heart_yellow_down
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instance_create(x, y, obj_heart_yellow_rhythm_hitbox)
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if (global.current_pp_self > 0)
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    instance_create(x, y, obj_heart_battle_effect_glow)
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event_user(0)
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x_list = ds_list_create()
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y_list = ds_list_create()
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max_points_trail = 5
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trail_cc_max = 3
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trail_cc_start = trail_cc_max - 1
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trail_cc_current = trail_cc_start
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trail_sprite = 1677