1 |
var _temp_local_var_1; |
2 |
image_speed = 0 |
3 |
image_index = 0 |
4 |
vulnerable = true |
5 |
moveable = false |
6 |
x_previous = x |
7 |
created_selection = false |
8 |
buffer_current = 0 |
9 |
buffer_max = 2 |
10 |
box = obj_dialogue_box_battle_transformation_any |
11 |
pos_y = box.bbox_top + 202 |
12 |
pos_x_left = box.bbox_left + 29 |
13 |
pos_x_center = box.bbox_left + 79 |
14 |
pos_x_right = box.bbox_left + 129 |
15 |
pos_x_previous = pos_x_center |
16 |
grace_period_duration = 5 |
17 |
last_move_x = 0 |
18 |
move_x_count = 0 |
19 |
idle_x_count = 0 |
20 |
max_move_counter = 100 |
21 |
var player_character = global.player_character |
22 |
var _temp_local_var_1 = player_character |
23 |
sprite_index = spr_heart_yellow_down |
24 |
instance_create(x, y, obj_heart_yellow_rhythm_hitbox) |
25 |
if (global.current_pp_self > 0) |
26 |
instance_create(x, y, obj_heart_battle_effect_glow) |
27 |
event_user(0) |
28 |
x_list = ds_list_create() |
29 |
y_list = ds_list_create() |
30 |
max_points_trail = 5 |
31 |
trail_cc_max = 3 |
32 |
trail_cc_start = trail_cc_max - 1 |
33 |
trail_cc_current = trail_cc_start |
34 |
trail_sprite = 1677 |