1 |
var enemy_count = global.enemy_count |
2 |
var enemy_dead = global.enemy_dead |
3 |
var enemy_spared = global.enemy_spared |
4 |
if (enemy_count >= 2) |
5 |
{ |
6 |
var enemy_dead_2 = global.enemy_dead_2 |
7 |
var enemy_spared_2 = global.enemy_spared_2 |
8 |
} |
9 |
if (enemy_count >= 3) |
10 |
{ |
11 |
var enemy_dead_3 = global.enemy_dead_3 |
12 |
var enemy_spared_3 = global.enemy_spared_3 |
13 |
} |
14 |
if key_select_simulate |
15 |
{ |
16 |
if (global.fight_number == 1) |
17 |
{ |
18 |
global.last_action_selected = "Fight" |
19 |
global.last_action_selected_2 = "Nothing" |
20 |
global.last_action_selected_3 = "Nothing" |
21 |
} |
22 |
else if (global.fight_number == 2) |
23 |
{ |
24 |
global.last_action_selected = "Nothing" |
25 |
global.last_action_selected_2 = "Fight" |
26 |
global.last_action_selected_3 = "Nothing" |
27 |
} |
28 |
else if (global.fight_number == 3) |
29 |
{ |
30 |
global.last_action_selected = "Nothing" |
31 |
global.last_action_selected_2 = "Nothing" |
32 |
global.last_action_selected_3 = "Fight" |
33 |
} |
34 |
script_execute(gml_Script_scr_create_player_attack) |
35 |
audio_play_sound(snd_battle_item_weapon_select, 20, false) |
36 |
if instance_exists(obj_text_battle_move_selected_enemy_fight_parent) |
37 |
{ |
38 |
with (obj_text_battle_move_selected_enemy_fight_parent) |
39 |
instance_destroy() |
40 |
} |
41 |
if instance_exists(obj_battle_hp_enemy_parent) |
42 |
{ |
43 |
with (obj_battle_hp_enemy_parent) |
44 |
instance_destroy() |
45 |
} |
46 |
instance_destroy() |
47 |
} |
48 |
x = obj_dialogue_box_battle.x + 44 |
49 |
if (global.fight_number == 1) |
50 |
y = obj_dialogue_box_battle.y + 36 |
51 |
else if (global.fight_number == 2) |
52 |
y = obj_dialogue_box_battle.y + 68 |
53 |
else if (global.fight_number == 3) |
54 |
y = obj_dialogue_box_battle.y + 100 |