1 |
image_speed = 0 |
2 |
image_index = 0 |
3 |
var player_character = global.player_character |
4 |
switch player_character |
5 |
{ |
6 |
case "CLOVER": |
7 |
sprite_index = spr_heart_yellow_down |
8 |
break |
9 |
default: |
10 |
var soul_mode = global.soul_mode |
11 |
if (soul_mode == "Red") |
12 |
{ |
13 |
sprite_index = spr_heart_red |
14 |
break |
15 |
} |
16 |
else if (soul_mode == "Blue") |
17 |
{ |
18 |
sprite_index = spr_heart_blue_down |
19 |
break |
20 |
} |
21 |
else if (soul_mode == "Green") |
22 |
{ |
23 |
sprite_index = spr_heart_green |
24 |
break |
25 |
} |
26 |
else if (soul_mode == "Purple") |
27 |
{ |
28 |
sprite_index = spr_heart_purple |
29 |
break |
30 |
} |
31 |
else if (soul_mode == "Yellow") |
32 |
{ |
33 |
sprite_index = spr_heart_yellow_up_original |
34 |
break |
35 |
} |
36 |
else if (soul_mode == "Yellow Rhythm") |
37 |
sprite_index = spr_heart_yellow_down |
38 |
} |