1 |
moveable = true |
2 |
image_speed = 0 |
3 |
image_index = 0 |
4 |
execute_sparing_false = false |
5 |
x = obj_dialogue_box_battle.x + 44 |
6 |
if (global.mercy_number == 1) |
7 |
y = obj_dialogue_box_battle.y + 36 |
8 |
else if (global.mercy_number == 2) |
9 |
y = obj_dialogue_box_battle.y + 68 |
10 |
var player_character = global.player_character |
11 |
switch player_character |
12 |
{ |
13 |
case "CLOVER": |
14 |
sprite_index = spr_heart_yellow_down |
15 |
break |
16 |
default: |
17 |
var soul_mode = global.soul_mode |
18 |
if (soul_mode == "Red") |
19 |
{ |
20 |
sprite_index = spr_heart_red |
21 |
break |
22 |
} |
23 |
else if (soul_mode == "Blue") |
24 |
{ |
25 |
sprite_index = spr_heart_blue_down |
26 |
break |
27 |
} |
28 |
else if (soul_mode == "Green") |
29 |
{ |
30 |
sprite_index = spr_heart_green |
31 |
break |
32 |
} |
33 |
else if (soul_mode == "Purple") |
34 |
{ |
35 |
sprite_index = spr_heart_purple |
36 |
break |
37 |
} |
38 |
else if (soul_mode == "Yellow") |
39 |
{ |
40 |
sprite_index = spr_heart_yellow_up_original |
41 |
break |
42 |
} |
43 |
else if (soul_mode == "Yellow Rhythm") |
44 |
sprite_index = spr_heart_yellow_down |
45 |
} |