1 | image_speed = (1/3) |
2 | image_index = 0 |
3 | hsp = random_range(-10, 10) |
4 | vsp = random_range(-10, 10) |
5 | grav = 0.5 |
6 | var player_character = global.player_character |
7 | switch player_character |
8 | { |
9 | case "CLOVER": |
10 | sprite_index = spr_heart_yellow_shard |
11 | break |
12 | } |