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gml_Object_obj_heart_death_screen_broken_shard_Create_0

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1
image_speed = (1/3)
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image_index = 0
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hsp = random_range(-10, 10)
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vsp = random_range(-10, 10)
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grav = 0.5
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var player_character = global.player_character
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switch player_character
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{
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    case "CLOVER":
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        sprite_index = spr_heart_yellow_shard
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        break
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}