1 |
no_loop = true |
2 |
script_execute(gml_Script_scr_battle_load) |
3 |
script_execute(gml_Script_scr_determine_death_count_yellow) |
4 |
instance_destroy() |
5 |
switch global.battle_enemy_name |
6 |
{ |
7 |
case "flowey": |
8 |
room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room) |
9 |
break |
10 |
case "flowey2": |
11 |
room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room) |
12 |
break |
13 |
default: |
14 |
room_goto(rm_battle Battle room) |
15 |
break |
16 |
} |
17 |
|
18 |
var glitch = instance_create(x, y, obj_flowey_battle_screen_glitch_fight) |
19 |
glitch.persistent = true |
20 |
glitch.alarm[0] = 9 |
21 |
audio_play_sound(snd_flowey_glitch_yellow, 1, 0) |
22 |
obj_pl.state = gml_Script_scr_frozen_state |